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League of Legends' latest patch, 13.6, brings a whole host of changes to champions, items and the game's environment. Here's what you need to know.
Several champions are getting adjusted in this update, with some seeing buffs while others receive nerfs.
Aurelion Sol is getting hit quite hard by the nerf bat in this patch. His Q magic damage and burst proc damage have been reduced, his E cooldown has been increased, and his R CC duration has been decreased.
Dr. Mundo sees mixed adjustments in this patch — an increase in base health regeneration but a decrease in health regeneration scaling. Additionally, his W recast timer is being shortened and he will deal more damage to jungle monsters with his E ability.
Vayne gets a significant buff with an increase in passive bonus movement speed and Q bonus damage; however her empowered attack duration is now shorter and her W damage has undergone adjustment for balancing purposes.
Other notable champion modifications include Milio bugfixes and improvements; Ashe's passive damage boost against frosted targets; Galio's enhanced W magic/physical reduction as well as reduced E cooldown; Talon’s mana tweaks along with increased passive base/AD ratio damages plus lower W mana cost; Veigar’s weaker starting stats & lesser W base dmg; Yuumi’s tweaked Q abilities alongside her diminished ally on-hit AP ratio dmg & added R shield duration but dropped bonus resistances.
The item section sees multiple amendments too – Bloodthirster gets weaker due to lowered shield strength while Nashor’s Tooth becomes pricier but earns additional ability haste thanks to recipe changeover. Navori Quickblades’ CDR upon auto-attacks takes a plunge whereas Legend: Bloodline experiences life steal per stack cut down together with maximum HP at full stacks drop-off. Finally Lethal Tempo suffers from lessened ranged user AS (Attack Speed).
Hextech Drake no longer offers as much bonus ability haste or attack speed after the recent balance change while Infernal Drake isn’t granting that high AD/AP bonuses anymore either. Mountain Drake users will notice less armor/MR boosts whereas Ocean drake isn’t restoring missing HP at its usual rate.
Specific champions like Corki, Maokai & Xerath are receiving buffs related to received dmg whereas Annie, Azir, Diana etc get their dealt dmg nerfed. Moreover turrets aren't starting off matches so fortified due to lower initial armor/MR values.
In terms of skins rotation Prestige Fuzz Fizz/Ashen Guardian Shen/etc enter into play replacing Prestige K/DA ALL OUT Kai'Sa/Ashen Graveknight Mordekaiser/Hextech Ramus/etc who’re bidding goodbye for now.
Yuumi benefits from various bug fixes/improvements concerning abilities/skins just like other champs who had issues fixed related to rune recommender/Rift Herald charging/VFX errors/VOs problems/spawn animations glitches/etc.
Pulsefire Ezreal/Broken Covenant Cho'Gath/Shan Hai Scrolls Cho'Gath /Championship Kalista all get their respective skin VFX updated/fixed/restored alongside Broken Covenant Rakan whose eyebrows finally match up with splash art!
Upcoming Skins: Looking forward we’ll be seeing Faerie Queen Karma/Faerie Court variants/Prestige Faerie Court Katarina/Ashen Guardian Shen releasing soon!
That wraps up our breakdown of LoL 13.6 patch notes - gamers can expect these changes going live shortly!