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The League of Legends 13.20 patch brings numerous changes to champions, items, and gameplay mechanics. This article will provide a comprehensive overview of these updates, focusing on the most significant alterations that substantially impact gameplay.
Several champions received modifications in this patch, with the most notable changes affecting Akshan, Bel'veth, Galio, Jinx, K'Sante, Kai'Sa, Milio, Morgana, Quinn, Zed, and Ziggs.
Akshan's Q bonus movement speed was decreased along with the base damage of his E ability. These changes may limit his mobility and burst damage potential during skirmishes.
Bel'veth's passive bonus attack speed after spell cast was decreased. However, his E can now critically strike. The damage reduction was decreased, the minimum damage was adjusted, and on-hit damage was increased. Also, his R Remora's health was adjusted.
Galio's W cooldown was decreased, and the shield restoration time was decreased as well. These buffs should enhance Galio's resilience in team fights.
Jinx received multiple buffs. Her health growth was increased, her passive bonus total attack speed now stacks, and her R cooldown was decreased. Furthermore, the base damage and AD scaling of her R were increased. These improvements should enhance Jinx's late-game carry potential.
Significant adjustments were made to various items, including Blighting Jewel, Duskblade of Draktharr, Lord Dominik's Regards, and Youmuu's Ghostblade.
The total price of Blighting Jewel was decreased, making it a more cost-effective choice for players.
This item's ability haste and generic damage amplification were decreased, potentially reducing its overall utility.
The Giant Slayer passive now applies before shields and lifesteal are calculated, offering a significant buff to this item's effectiveness against tanky champions.
Notable gameplay adjustments were made to the jungle, snowballing mechanics, death timers, turret plating, and runes.
Significant changes were made to Smite, Jungle Companion Upgrades, Normal Camp Health, Monster Health Scaling Formulas, and Rift Scuttler.
Dragon Slayer's stats granted by stacks were decreased, and various adjustments were made to dragon soul effects. Additionally, the local gold given by Rift Herald was decreased, and Baron Nashor's base health was increased.
Death timers were decreased at lower levels, potentially allowing for faster-paced games in the early stages.
Several runes, including Conqueror, Lethal Tempo, Electrocute, Dark Harvest, Arcane Comet, Summon Aery, Fleet Footwork, First Strike, and Taste of Blood, received nerfs in this patch.
Changes to behavioral systems include ARAM and Rotating/Event Game Modes no longer counting towards reducing ranked restriction penalties. Also, the ping system received adjustments based on player feedback.
Information on Worlds Clash team formation and tournaments was provided. The Mythic Shop Rotation was updated with new skins and chromas.
The patch also introduced various bug fixes and quality-of-life improvements.
This patch brings numerous changes that will significantly impact gameplay across all levels. As players adapt to these changes, it will be interesting to see how the meta evolves in response.